Learning That Grows With You
Language Games is built on a simple idea: learning should be personalised and social. We believe the best way to grow your skills is with a system that understands exactly where you are—and friends who keep you accountable.
That's why we track your progress across all four skills—reading, writing, listening, and speaking—separately. Your vocabulary adapts to your level, conversations use words you've actually studied, and study groups help you stay motivated.
But none of this works without the right foundation. At the heart of our system is FSRS—a modern algorithm that uses game design principles and cognitive science to show you exactly what you need, exactly when you need it.
Game Design Meets Science
Great games keep you in the "flow state"—challenged enough to stay engaged, but never so hard you give up. That's exactly what FSRS does for learning.
Unlike old-school flashcard systems that treat every learner the same, FSRS predicts your personal forgetting curve for each word. Easy words get spaced out quickly. Tricky words get more practice. You're never bored, never overwhelmed.
The result? You spend less time reviewing and more time actually using your new language—whether that's in conversations, games, or real life.
The History of Spaced Repetition
For over 30 years, SM-2 (SuperMemo 2) has been the gold standard for spaced repetition algorithms. Developed by Piotr Wozniak in 1987, it was revolutionary for its time. Every major flashcard app (Anki, Mnemosyne, and countless others) has used SM-2 or a variant of it.
But science doesn't stand still. In 2022, researcher Jarrett Ye introduced FSRS (Free Spaced Repetition Scheduler), an algorithm built on modern machine learning research and millions of real review data points. The results speak for themselves.
Retention Over Time
The most important metric: how well do you actually remember what you learn? FSRS maintains significantly higher retention rates over long periods.
Fewer Reviews, Same Results
FSRS requires 30-50% fewer reviews to achieve the same retention. This means less time studying and more time living.
Smarter Interval Scheduling
SM-2 uses a fixed formula that doesn't adapt to individual learning patterns. FSRS uses 17 parameters trained on real data to predict the optimal review interval for each card.
Key Technical Differences
SM-2 (1987)
- •Fixed mathematical formula
- •Single "ease factor" per card
- •Doesn't account for time since last review
- •Same parameters for everyone
- •"Ease hell" problem with difficult cards
FSRS (2022)
- •Machine learning-based predictions
- •Separate stability and difficulty tracking
- •Considers actual retrievability decay
- •17 optimizable parameters
- •Self-correcting difficulty estimation
The Future of Learning
FSRS represents a fundamental leap forward in spaced repetition technology. By using it, you're not just learning—you're learning optimally.